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Kingdoms​ of erden



Ask Me Anything - Kingdoms of Erden: King of the Mountain


BRANKO NESIC

What advice would you give to someone who wants to create his own board game?


CHAVEZTONY:

How many different factions are there in the game?

TIMOTHY LOWELL OLINGER:

There are currently three factions in the core game.  I am working on at least three more factions to be released in future expansions.


RMICHAEL:

How many unique cards will be available once the game is released?

TIMOTHY LOWELL OLINGER:

 The total count of the core game is 36 cards. The Reinforcement expansion adds 18 cards. Between them both, there are 7 wild cards that repeat once each. 


MELISSA LYNCH:

If you're successful, will you add new additions to the card game?

TIMOTHY LOWELL OLINGER:

When I'm successful, I will offer expansions for the game. 


DEBORAH HOWELL:

How long would a typical session of this game last?

TIMOTHY LOWELL OLINGER:

A two or three person game takes around 15-45 minutes. 


BLAKE GLENN:

Is this the kind of card game where complex strategies could be employed?

TIMOTHY LOWELL OLINGER:

Yes. I believe that once a player has learned the special abilities of each card, they can employ a variety of strategies that build on each other.


MONICA FRENCH:

Do you plan on hosting an public sessions to demonstrate how the game works?

TIMOTHY LOWELL OLINGER:

I would like to host public session to do that, maybe at comic shops or comic conventions.


JMORGAN:

Are you open to suggestions for new cards, or modified cards now or in the future?

TIMOTHY LOWELL OLINGER:

Yes. I am very much open to suggestions for new or modified cards for future expansions.


ATHOMAS23:

Do you plan on making any special edition, like a collector's edition?

TIMOTHY LOWELL OLINGER:

I think once all of the expansions have been released, I will make a collectors edition that may include a token or figurine to show who's turn it is.


TRACY_SHISH:

How long does a standard game usually take and in what ways can the length of the game be a positive with regard to sales?

TIMOTHY LOWELL OLINGER:

The length of a single play through can range from 15 to 45 minutes and has even been as short as ten minutes. Longer games are harder to get started in my experience and so are played less and so I buy fewer of them.


MARGARET ROMAN:

If I paid enough money to the kickstarter, would you consider adding my likeness onto a card?

TIMOTHY LOWELL OLINGER:

Yes. I am willing to create a pledge level that would offer a custom character with your likeness. 


DIANACHAIKA:

What are some of the difficulties one can experience when attempting to learn the game?

TIMOTHY LOWELL OLINGER:

Each character or wild card has a special ability written on the card that may not have been addressed in the rule book. You might not want to try to read each card the first few times you play, but soon you will learn what each character class or wild card type can do and begin to build strategies.


LUISARGUELLES:

What are some of your plans with regard to additional expansions for your game?

TIMOTHY LOWELL OLINGER:

The first expansion added new classes and wild cards that added more possibilities for strategy. The Elf and Dwarf faction expansions allow more players to join the game as well as adding more unique characters that add more new possible strategies. Another expansion in the works will add Mercenaries that count toward any factions dominance. Eventually I want to add a kind of ingame magical faction influence currency that may be used to recruit allies and summon magical beings to fight for you.


BWILLIAMS:

Have you considered or made any plans for merchandise relevant to the game to be sold?

TIMOTHY LOWELL OLINGER:
I have offered merchandise relevant to the game, like puzzles, mouse pads, t-shirts, etc, but I think the IP is not well known enough to effectively sell much merchandise.


LEIRB:

For which age demographic was the game originally developed and why?

TIMOTHY LOWELL OLINGER:

I have not specifically targeted a certain age demographic. I have tried to make a game that will be enjoyed both for its art and gameplay by all ages.


JANNATUL:

What is the minimum and maximum amount of players allowed for the game and what are the reasons for the restricted numbers?

TIMOTHY LOWELL OLINGER:

As there is no solo mode, the minimum amount of players is two. The maximum number of players is really more of a suggestion as the draw pile will be quite small if you go much over the recommended maximum.


@KANIKA92:

What are the four factions in your game meant to represent?

TIMOTHY LOWELL OLINGER:

The core game has three factions. Expansions add Elves, Dwarves and Mercenaries, and other smaller faction members to the game. The three factions included in the core game are three of the strongest factions in the human alliance that generally fight for the side of justice and mercy. However, their motivations and methods vary and often bring them into conflict with each other. Although they aren't necessarily the most important factions, they are the most centralized and strongest factions. The Blue Imelridh Kingdom strongly values a fair and balanced system of Justice for all sentient beings and share their life-force between all members according to need. The Yellow Brigon Empire has expanded rapidly by allowing each of the eight Kings in the empire to rule more or less as they see fit. The Carnaros Kingdom is fanatically religious in it's exclusion of any beings it deems to be inhuman such as: dryads, centaurs or mer-folk. 


ALINABIANCA:

How is your strategy game unique to those currently on the market and how do you plan to complete with games like Magic the Gathering to a global scale?

TIMOTHY LOWELL OLINGER:

I cannot for certain say that my game is completely unique. I have tried to design the game to give the player a variety of possible strategies with each card. King of the Mountain is nothing like MTG and I don't feel like I am in direct competition with it. 


MIRZA:

Was this the specific design goal you had in mind from the outset?

TIMOTHY LOWELL OLINGER:

Actually, I had a very different and more complex game design in mind, which I still plan to create.


BRANKO NESIC:

What advice would you give to someone who wants to create his own board game?

TIMOTHY LOWELL OLINGER:

Chart a course and take the first step, don't give up, strive for excellence, learn from your failures and the success of others.


SHWETA:

How can one successfully spread the word about a new board game?

TIMOTHY LOWELL OLINGER:

It takes a tribe.


A_LAVF:

Who do you usually ask to test your game?

TIMOTHY LOWELL OLINGER:

Friends and family and some professional reviewers/testers.


BOJANA PEJIC:

Can you describe shortly the process of creating a good, classic board game, that still stands out from the many of the similar type?

TIMOTHY LOWELL OLINGER:

The most important thing to do is work out the mechanics of the game so that it plays the way you want. They may change with theme and platform, but they are the bones and brain of your game.


SV9ZIST:

What are your plans for any further project?

TIMOTHY LOWELL OLINGER:

I am working on a kingdoms of erden board game and another card game as well as a couple different decks of playing cards.


STARFALL1:

What are some of your favorite board game that you didn’t create but you like?

TIMOTHY LOWELL OLINGER:

The classics.


JEANRUA:

What advice for game balance and playtesting would you have for other designers?

TIMOTHY LOWELL OLINGER:

Playtest a lot with a wide variety of players and pay attention to their input. Try to make the game fun for everyone playing. 


HFZIMRAN:

If you ever get an opportunity to design a game with any other game designer in the world, who would you like to work with?

TIMOTHY LOWELL OLINGER:

Anyone really. I love working to create things with others.


HFZIMRAN:

What have you been enjoying lately – games other than your own, books, movies, television?

TIMOTHY LOWELL OLINGER:

Both versions of the Life is feudal computer game had given me lots of ideas.

Phase 10 has been a simple and quick card game that gets played often and sparks my imagination.

The King Killer Chronicles has also been an immersive read that inspires me.

The History channel Vikings series explores the major and minor struggles of both the individuals and kingdoms and how the actions of each affects the other.


AVERY GEE:

Do you see the trend of family around the table playing games fading?

TIMOTHY LOWELL OLINGER:

I believe that as long as there is an interest and market for new games, people will keep making them. Many traditions develop their own momentum, like people celebrating holidays. If those creating new games use the nostalgia/momentum to introduce new games and new kinds of games, then the momentum may be maintained. I believe it is important to have a good variety of quality games to maintain the growth of the board game community.


PATRICIA MAGNO:

What was the most complicated board game that you have ever played and what were the emotional reactions of those playing it?

TIMOTHY LOWELL OLINGER:

My brother and I used to play stratego. We enjoyed having so many possibilities and coming up with our own strategies.


JAN JAN:

What are some of the processes used when developing a game and which of these processes do you prefer and why?

TIMOTHY LOWELL OLINGER:

Play the game to see what works and what doesn't. 


LMEL717:

Who have been some of your collaborators for the game and what specific roles did they play before, during and after the game's creation?

TIMOTHY LOWELL OLINGER:

My family and friends have definitely been part of the creative process. They have given me good ideas and helped me implement them into the game. They are also my favorite people to play-test with.


LMEL717:

Why has tabletop gaming become so popular in the era of digital gaming?

TIMOTHY LOWELL OLINGER:

Being a "nerd" is accepted more than in the past. People want to take a break from electronics and spend more time with their friends face to face. There is a greater variety of table top games than ever before.


KNIGHTRIDER:

In what ways is Kickstarter an ideal mode of promoting a game and what are some of the other marketing methods you have planned for your game?

TIMOTHY LOWELL OLINGER:

Kickstarter is a good place to promote because people are looking for new and different things there. I am trying to find some game shops that would be willing to carry my game and am planning to take it to some comic cons.


KSENIA25:

Has gaming ever helped you in the dating scene, if so, how has it helped and, if not, why?

TIMOTHY LOWELL OLINGER:

I would say yes. If you can find any activity to do with another person that you both enjoy enough to do together, you will get to spend time with that person and conversation will naturally follow. You will learn things about the person that will help you to know if that person is right for you. You might even learn things about yourself. Be careful of being overly competitive. You want the other person to enjoy themselves too.


MADADAVID:

What metrics do you use to measure success and what are your recommendations on how to measure engagement?

TIMOTHY LOWELL OLINGER:

I think everyone feels like a successful project will pay for itself and pay the creator a reasonable amount for their input. I've heard that if you take all of the costs required to fulfill the goal of the project and add 1/3 to it, that is the number you want to charge for it, not much more or less. I think money is a great motivator and an excellent unit of measure when it comes to gauging engagement and success. 


YOSMARYLUNA:

Are you currently thinking of developing any new types of games, if so, can you possibly share some details regarding them, if not, why?

TIMOTHY LOWELL OLINGER:

Yes, I am working on several ideas for games. I don't have all the details nailed down yet but I want it to be easy to set up and offer different modes of play like solo, Co-OP and teams.


BOOKS.OF.JOY:

What are your main deciding factors when choosing a media strategy for a your game's platform?

TIMOTHY LOWELL OLINGER:

Cost and quality.

And which shows actual results.


MUIA:

What were your original ideals with regards to methods of play for your game and in what ways had the public surprised you in terms of alternative strategies?

TIMOTHY LOWELL OLINGER:

I have tried to give a variety of possibilities and interpretations of the rules and ways to create your own strategies. It is still too early to tell what strategies players will use that I have not thought of.


IZABELABAR:

What are the industry standard definitions between “board”, “card” and “tabletop” game genres and why is this separation necessary?

TIMOTHY LOWELL OLINGER:

I am no expert when it comes to the finer distinctions between those words and the games they define. However, I would say that it seems to me that a board game in the strictest sense requires a board. Likewise a card game, should focus primarily on cards rather than the board. The term Table-top, while technically could encompass both board and card games, it seems to refer more to the pen, paper and dice style games like Dungeons and Dragons.


NADYAWYN:

What are some of the tools used to develop CCG or card games, which of these do you consider to be the best and why?

TIMOTHY LOWELL OLINGER:

I would refer game developers to sites like Makeplayingcards.com  or Thegamecrafter.com that have more than a few options when it comes to developing a game and printing a prototype for play testing.


AMAN MAMODIA:

What are the marketing channels used for game advertising and which of these do you prefer?

TIMOTHY LOWELL OLINGER:

A few of the marketing channels I have utilized are: paid advertisements, social media posts, professional reviews, pod cast interviews and plugs, and social media promotions and contests which engage the audience and seem to have the best response.


TOSHA:

What game got you started in gaming and what is your favourite game now?

TIMOTHY LOWELL OLINGER:

The three board games that got me into board gaming was risk, monopoly, and stratego. I tend to like games that I get to play more often with less set up time. 


GEEKEEMELOGY:

What are the cost factors that a developer must consider and include in their budget when attempting to create a new game?

TIMOTHY LOWELL OLINGER:

Obviously the cost of production, which includes the art and development costs, and the printing and packaging of the game. Next a creator needs to account for shipping costs and any paid advertising or publication costs.


JQUIAMBS:

What has been your highest gaming accomplishment?

TIMOTHY LOWELL OLINGER:

So far, having created my game King of the Mountain and the few expansions for it have been the greatest accomplishments for me as a game creator.


EMMA:

What are some of the most innovative game design decisions or experiments you have seen in the field lately?

TIMOTHY LOWELL OLINGER:

I think allowing players to customize their characters and create their own content has been what engages the players and informs developers about the experiences the players want.


UCOOK:

How many people worldwide do you hope or expect will play this game?

TIMOTHY LOWELL OLINGER:

A few thousand at least.


RUTH69:

Have you been invited to any conventions where you could display the game?

TIMOTHY LOWELL OLINGER:

I have been invited to a few comic conventions to show off my game but my schedule did not permit me to attend.


BEVERLY12:

How long have you been developing this card game?

TIMOTHY LOWELL OLINGER:

I've been working on the art for about 6 years. The idea for this particular game came around two years ago.


CHARLESWRIGHT:

Do you intend, or at least hope, that one day the game will be a household name?

TIMOTHY LOWELL OLINGER:

With so many games out there vying for peoples attention, I'm hoping that this game will one day be on store shelves so that those looking for something different will be able to find it. I do hope that Kingdoms of Erden as a brand will one day become a household name among gamers and fantasy enthusiasts.


HBELL:

How much is the game going to cost once it's released?

TIMOTHY LOWELL OLINGER:
The core game will cost $12US. 


ALEXA COOPER:

How many people aside from yourself are developing the card game?

TIMOTHY LOWELL OLINGER:

My artist does all of the artwork. A few of my friends and family members are helping me play-test the game . I have used an editor on the rule book. Other than that, I am the only one working on the game.


ALLISON COHEN:

Would you consider eventually turning the card game into a video game?

TIMOTHY LOWELL OLINGER:

I think King of the Mountain would make a great Multiplayer arena type video game. A video game version could also have co-op and solo mode.


TRAVIS10:

Were you reluctant to enter the market with something brand new?

TIMOTHY LOWELL OLINGER:

Not at all. I was and still am excited about bringing something that is new and different. In a world of so many people with different interests, I was confident that some people would appreciate my contribution.


FAITH CARTER:

Did you make the art for the cards yourself, or did you hire an artist?

TIMOTHY LOWELL OLINGER:
I hired an artist from Poland. I love how the final product is a collaboration between us. I believe art can be functional or practical. Making a game franchise or playing cards seemed to be a reasonable way to sell art.


TIMOTHY WONG:

Do you plan to sell the game in any retail stores, or just online?

TIMOTHY LOWELL OLINGER:
I would very much like to sell my games and playing cards in any retail stores as well as online. 


XWOLF:

Is this card game something you've been planning for a long time?

TIMOTHY LOWELL OLINGER:
Yes. I have been working on the game design for about two years. I have been developing the character art for almost six years.


JAMIE40:

How many units of the game will be produced on the first run?

TIMOTHY LOWELL OLINGER:
2500 copies.


SBURGESS:

How many people were interested in this card game when you developed the idea?

TIMOTHY LOWELL OLINGER:

Pretty much anyone I told. 


KATHLEEN49:

Have you considered making a digital version of the card game?

TIMOTHY LOWELL OLINGER:

I would think a phone app version of the game would do well, but apps are expensive to make and must keep up with the rapidly changing technology.


YPARSONS:

How do you intend to market the game once it's completed?

TIMOTHY LOWELL OLINGER:

I am experimenting with different marketing methods and media.


PMONTGOMERY:

How many sales you will have to make for the game to be considered successful?

TIMOTHY LOWELL OLINGER:

If I can sell all of the copies I print, I will consider it to be a success.


CHRISTOPHER MUELLER:

Were there any other games that served as inspiration for this game?

TIMOTHY LOWELL OLINGER:

UNO. The game that inspired the creation of this game is called UNO.


LISAMURPHY:

How long would it take someone who is inexperienced with card games to fully learn this one?

TIMOTHY LOWELL OLINGER:

That is difficult to say. If you make an effort to read the special abilities and use them often then you will likely learn quickly and possibly be able to discover new combinations and strategies that I may not have thought of. 


LYNN93:

How will the game be packaged once its sold?

TIMOTHY LOWELL OLINGER:

If you order just the core game or the core game with the reinforcement expansion, it will come in a small plastic hinged case with custom art. If you order it with the faction expansions, it will come in a larger game box that is large enough to hold all future expansions. 


WSHELTON:

Does the game only have fantasy themes, or does it also have industrial or technological themes?

TIMOTHY LOWELL OLINGER: 

The game does have some technological fantasy as they fit into the dwarven faction. There will also be some alien technology used by a faction of space-faring giants, as well as some pre-industrial technology used by a few factions.


MARIA PARKS:

What will you do if the kickstarter doesn't meet its goal?

TIMOTHY LOWELL OLINGER:
I will print and distribute the elven faction cards along with any other merchandise ordered by backers.


POPENATHAN:

How many times have you already played the game before?

TIMOTHY LOWELL OLINGER:

A couple hundred times at least.


JANE CHERRY:

Do you plan on making any changes to the card game in the future?

TIMOTHY LOWELL OLINGER:

I plan on adding expansions that may change the game, expanding the possible strategies one may use to win.


NICOLE MCCARTY:

Are there any specific rules not mentioned in the video?

TIMOTHY LOWELL OLINGER:

The video only introduces the game. There are more rules to be found in the rule booklet and each card has a special ability not necessarily mentioned in the rule book.


JERRY CHAVEZ:

Have you previously worked on a card game like this before?

TIMOTHY LOWELL OLINGER:

I am working on other card games and have made other card games but not anything that has been published until now.


THOMAS24:

Have you been in contact with other players in the industry while developing this game?

TIMOTHY LOWELL OLINGER:

Yes. Some other players have given me reviews and some input on the game before, during and after development of this game.


WILLIAM YOUNG:

If the game does not succeed, will you continue to develop this game or begin work on a new one?

TIMOTHY LOWELL OLINGER:
Yes. I will continue to develop this game until it is successful and I am also developing other products.


ROBERT WALKER:

Would you say that the game has a great deal of depth?

TIMOTHY LOWELL OLINGER:

I think the depth you will find in this game is not necessarily apparent. There is some possibly hidden strategy, and I wanted to give each character abilities that correspond to the class of their avatar, but the story behind these characters isn't really revealed in this game.


KHUSHBOO:

How much plotting do you do before beginning to develop a game?

TIMOTHY LOWELL OLINGER:

A lot. Plotting, planning and scheming are my chief hobbies.


LHYN GREGORIO:

What lessons have you learned from developing this card game?

TIMOTHY LOWELL OLINGER:

I have learned that the best way to reveal flaws in a game or the rules is to let others read them and play it for themselves. 


MJPILAPIL:

Is king of the Mountain a game of luck or wits?

TIMOTHY LOWELL OLINGER:

A bit of both. 


ECONJULIO:

How does one become a game designer? Where did you study this career?

TIMOTHY LOWELL OLINGER:

You must design games. You study by trial and error, and by playing games.


RICKYIP:

How many people were involved in the developing of the game? In which capacity were you involved?

TIMOTHY LOWELL OLINGER:

I am the only developer. I have hired an artist and get some help from a few friends and family with play testing.


NATASHAVIRTUAL:

Now that you've launched your game, how has the response been so far?

TIMOTHY LOWELL OLINGER:

Encouranging.


JOEJIMAR:

If you achieve your Kickstarter goal, what is the next step for your game Kingdoms of Erden?

TIMOTHY LOWELL OLINGER:

After we get the elven faction expansion printed and shipped to backers, I'll start setting up for the dwarven expansion kickstarter campaign. I am also working on a mercenary faction expansion.


MAGGIE:

What do you expect to accomplish with this project?

TIMOTHY LOWELL OLINGER:

The success of this project will let me print the Elven expansion cards for this game and ship them to backers. I am wanting to print a bulk quantity so that I can charge less for them. 


JODI FROST:

What is the end game that player wants to reach when playing this game?

TIMOTHY LOWELL OLINGER:

To win, you want to gather 35 points or more of one color group, or be the last player to have any cards in hand. You will collect members of a certain faction, keeping track of how many points you have of that faction. You also want to keep others from getting the cards they need to win.


FUNNYBUNNY0:

Which are your all-time favorite card games and why?

TIMOTHY LOWELL OLINGER:

I really like the classics like uno, phase ten, rummy, black jack, poker and double solitaire. They inspire my imagination and the game play is simple and flows well.


GRADUBRV:

Do you remember the first card game you played?

TIMOTHY LOWELL OLINGER:

go fish, war, then dutch blitz.


MARIJA LEKIC:

What are the basic rules of the game?

TIMOTHY LOWELL OLINGER:

You have to best the card on the discard pile with one of a higher number from your hand and draw reward cards, while trying to collect as many high numbered cards of one color as you can. You either gather cards of the same color with a number value to sum at least 35, or outlast your opponents by being the last player to hold any cards. Each card also has a special ability that lets you do different things like; trade for the card on the discard pile, draw an extra reward card, or steal one from an opponent.


LIGHT:

Besides your new card game, what other card games are your favorite?

TIMOTHY LOWELL OLINGER:

We seem to play a lot of Phase 10 lately. I also enjoy Rummy, Black Jack and I've been teaching Go Fish to my toddler.


YANNYREY:

What inspired you to create this card game?

TIMOTHY LOWELL OLINGER:

I was playing UNO and I imagined the numbers replaced with actual fantasy characters.


TAE123:

What were the challenges that you faced during the development of this game?

TIMOTHY LOWELL OLINGER:

The game required a lot of characters, so we have been working on creating them for the last five years. Creating that many characters and keeping the art style consistant meant using the same artist, which takes time.


MOHAMED SALAH:

When is the launch date for King of the Mountain Card Game?

TIMOTHY LOWELL OLINGER:

April 30th 


TZWABBY:

How does your game differ from other card games on the market?

TIMOTHY LOWELL OLINGER:

Quite a bit actually. I think it needs less cards than most of the more famous games like MTG. I wanted each card to be able to act alone or in concert with another card. I also wanted each card to have a special ability that fits the character class or type. Everyone draws from a common reward deck so you're competing for the rewards.


CATALIN:

What kind of gamers do you expect will like your game?

TIMOTHY LOWELL OLINGER:

I am hoping both the casual gamer and the strategist will enjoy it.


WANGEM01:

Who are some of the game developers whose work you admire?

TIMOTHY LOWELL OLINGER:

All the Indy people.


HASAN203:

What made you choose the medieval setting? What about the era fascinates you?

TIMOTHY LOWELL OLINGER:

I think the medieval style armor and castles hold a kind of romantic fascination for a lot of people including me.


REEENCH:

What is the minimum number of players needed to play this game?

TIMOTHY LOWELL OLINGER:

The minimum number of players needed is two unless you want to play against yourself.


MANAVISAIN:

How long did it take you to develop this game? Did you do it by yourself?

TIMOTHY LOWELL OLINGER:

I am mostly doing it by myself. My artist does all the art and I have some help from my family members play testing. It has taken me about two years to develop the game.


A_LAVF:

What was the game that inspired your career and made you think you wanted to do this for a living?

TIMOTHY LOWELL OLINGER:

I am inspired by every game I play. I really enjoy designing games and would love to do it for a living.


KEENAJOTH:

Who did you use as beta testers for your game?

TIMOTHY LOWELL OLINGER:

My wife, brothers, sisters and their kids have been my chief playtesters. I have also gotten help from some professional reviewers and playtesters.


MOMINUR RAHMAN:

What are some of the key factors that contribute to the success of a new game in the gaming community?

TIMOTHY LOWELL OLINGER:

Social media. You have to be visible everywhere. Hashtags. Getting reviews, likes and shares. 


BASHIR1122:

What are the advantages and disadvantages of being your own boss?

TIMOTHY LOWELL OLINGER:

You get to set your own hours. You get to tell yourself to work long hours.


MARAJAVS:

What methods did you use to check for errors in the game?

TIMOTHY LOWELL OLINGER:

Playing through the game reveals errors quickly.


DASHA BABUSKO:

What other games have you worked on? Is this one more advanced in programming or more developed in any way?

TIMOTHY LOWELL OLINGER:

I've made other games for my family members to play. This game has superior art and mechanics than any I have made previously.


DEBENJY91:

What has been the feedback from your game testers?

TIMOTHY LOWELL OLINGER:

After working out the bugs, it has been really positive. They also really like the art quality.


BEAUTYBLISS07:

As a gamer, what are the things that addicts you to a certain game?

TIMOTHY LOWELL OLINGER:

The art style of a game, the way it looks, and the mechanics of the game. If a game is easy to set up and play, I will enjoy it and play it more often.


HASEEB_ALI:

How are you dealing with the stress of the impending launch date?

TIMOTHY LOWELL OLINGER:

I don't stress much about the launch date. I stress over printing, going over the final product before printing to make sure everything is perfect takes a lot of time and attention.


JAIME OSWALDO MONTOYA GUZMÁN:

Do you plan to make appearances at any gaming conventions to display your game?

TIMOTHY LOWELL OLINGER:

I do plan to, when my schedule permits.


STARFALL1:

What is your target audience? How many people do you plan for your game to reach?

TIMOTHY LOWELL OLINGER:

My target audience is anyone who likes fantasy card games. I hope that my game reaches as many people as possible.


THIS IS GEORGE LITH:

What are your measures of success for this game?

TIMOTHY LOWELL OLINGER:

If people buy it, play it and love it, I will have been successful.


ZARAKEISHA:

Before designing your own game, where did you work as a game developer? What did the experience give you?

TIMOTHY LOWELL OLINGER:

I was a game designer for my family, 5 sisters and 3 brothers, not to mention cousins, uncles and friends. The experience gave me a dream to create my own games for the public.


JOE:

Have you thought about what your next step would be after launching this game?

TIMOTHY LOWELL OLINGER:

I would like to take it to comic conventions and get it onto the shelves of anywhere that sells card games.


TANYA_ENGELBRECHT:

Is there an age restriction associated with your game and, if so, why is it in place?

TIMOTHY LOWELL OLINGER:

The only age restriction associated with my game would be to keep away from small children as they may slobber on, tear up or otherwise destroy the cards.


SHAKEEL AHMAD:

Have you ever considered developing video game? How does it differ from developing a card game?

TIMOTHY LOWELL OLINGER:

I would like to develop a video game. I would need a lot more time, money and help from more technically savvy people to make that happen.


SHWETA:

What kind of research did you do to get the medieval theme historically accurate?

TIMOTHY LOWELL OLINGER:

None. I am not going for historical accuracy because it isn't set on earth at all.


PONCJO:

Have you always known you wanted to be a game developer and what would you have done if this career was not available to you?

TIMOTHY LOWELL OLINGER:

From my youth I knew I wanted to make games. I had a modified version of monopoly with superhero standees that had players engaged in combat. I knew that getting a game published would be difficult. The only route I knew of was to try to get Milton Bradley to publish or buy my games. With the advent of social media and crowdfunding, my aspirations became much more plausible.


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