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Kingdoms​ of erden



Ask Me Anything - Kingdoms of Erden: King of the Mountain


BRANKO NESIC

What advice would you give to someone who wants to create his own board game?


CHAVEZTONY:

How many different factions are there in the game?

TIMOTHY LOWELL OLINGER:

There are currently three factions in the core game.  I am working on at least three more factions to be released in future expansions.


RMICHAEL:

How many unique cards will be available once the game is released?

TIMOTHY LOWELL OLINGER:

 The total count of the core game is 36 cards. The Reinforcement expansion adds 18 cards. Between them both, there are 7 wild cards that repeat once each. 


MELISSA LYNCH:

If you're successful, will you add new additions to the card game?

TIMOTHY LOWELL OLINGER:

When I'm successful, I will offer expansions for the game. 


DEBORAH HOWELL:

How long would a typical session of this game last?

TIMOTHY LOWELL OLINGER:

A two or three person game takes around 15-45 minutes. 


BLAKE GLENN:

Is this the kind of card game where complex strategies could be employed?

TIMOTHY LOWELL OLINGER:

Yes. I believe that once a player has learned the special abilities of each card, they can employ a variety of strategies that build on each other.


MONICA FRENCH:

Do you plan on hosting an public sessions to demonstrate how the game works?

TIMOTHY LOWELL OLINGER:

I would like to host public session to do that, maybe at comic shops or comic conventions.


JMORGAN:

Are you open to suggestions for new cards, or modified cards now or in the future?

TIMOTHY LOWELL OLINGER:

Yes. I am very much open to suggestions for new or modified cards for future expansions.


ATHOMAS23:

Do you plan on making any special edition, like a collector's edition?

TIMOTHY LOWELL OLINGER:

I think once all of the expansions have been released, I will make a collectors edition that may include a token or figurine to show who's turn it is.


TRACY_SHISH:

How long does a standard game usually take and in what ways can the length of the game be a positive with regard to sales?

TIMOTHY LOWELL OLINGER:

The length of a single play through can range from 15 to 45 minutes and has even been as short as ten minutes. Longer games are harder to get started in my experience and so are played less and so I buy fewer of them.


MARGARET ROMAN:

If I paid enough money to the kickstarter, would you consider adding my likeness onto a card?

TIMOTHY LOWELL OLINGER:

Yes. I am willing to create a pledge level that would offer a custom character with your likeness. 


DIANACHAIKA:

What are some of the difficulties one can experience when attempting to learn the game?

TIMOTHY LOWELL OLINGER:

Each character or wild card has a special ability written on the card that may not have been addressed in the rule book. You might not want to try to read each card the first few times you play, but soon you will learn what each character class or wild card type can do and begin to build strategies.


LUISARGUELLES:

What are some of your plans with regard to additional expansions for your game?

TIMOTHY LOWELL OLINGER:

The first expansion added new classes and wild cards that added more possibilities for strategy. The Elf and Dwarf faction expansions allow more players to join the game as well as adding more unique characters that add more new possible strategies. Another expansion in the works will add Mercenaries that count toward any factions dominance. Eventually I want to add a kind of ingame magical faction influence currency that may be used to recruit allies and summon magical beings to fight for you.


BWILLIAMS:

Have you considered or made any plans for merchandise relevant to the game to be sold?

TIMOTHY LOWELL OLINGER:
I have offered merchandise relevant to the game, like puzzles, mouse pads, t-shirts, etc, but I think the IP is not well known enough to effectively sell much merchandise.


LEIRB:

For which age demographic was the game originally developed and why?

TIMOTHY LOWELL OLINGER:

I have not specifically targeted a certain age demographic. I have tried to make a game that will be enjoyed both for its art and gameplay by all ages.


JANNATUL:

What is the minimum and maximum amount of players allowed for the game and what are the reasons for the restricted numbers?

TIMOTHY LOWELL OLINGER:

As there is no solo mode, the minimum amount of players is two. The maximum number of players is really more of a suggestion as the draw pile will be quite small if you go much over the recommended maximum.


@KANIKA92:

What are the four factions in your game meant to represent?

TIMOTHY LOWELL OLINGER:

The core game has three factions. Expansions add Elves, Dwarves and Mercenaries, and other smaller faction members to the game. The three factions included in the core game are three of the strongest factions in the human alliance that generally fight for the side of justice and mercy. However, their motivations and methods vary and often bring them into conflict with each other. Although they aren't necessarily the most important factions, they are the most centralized and strongest factions. The Blue Imelridh Kingdom strongly values a fair and balanced system of Justice for all sentient beings and share their life-force between all members according to need. The Yellow Brigon Empire has expanded rapidly by allowing each of the eight Kings in the empire to rule more or less as they see fit. The Carnaros Kingdom is fanatically religious in it's exclusion of any beings it deems to be inhuman such as: dryads, centaurs or mer-folk. 


ALINABIANCA:

How is your strategy game unique to those currently on the market and how do you plan to complete with games like Magic the Gathering to a global scale?

TIMOTHY LOWELL OLINGER:

I cannot for certain say that my game is completely unique. I have tried to design the game to give the player a variety of possible strategies with each card. King of the Mountain is nothing like MTG and I don't feel like I am in direct competition with it. 


MIRZA:

Was this the specific design goal you had in mind from the outset?

TIMOTHY LOWELL OLINGER:

Actually, I had a very different and more complex game design in mind, which I still plan to create.


BRANKO NESIC:

What advice would you give to someone who wants to create his own board game?

TIMOTHY LOWELL OLINGER:

Chart a course and take the first step, don't give up, strive for excellence, learn from your failures and the success of others.


SHWETA:

How can one successfully spread the word about a new board game?

TIMOTHY LOWELL OLINGER:

It takes a tribe.


A_LAVF:

Who do you usually ask to test your game?

TIMOTHY LOWELL OLINGER:

Friends and family and some professional reviewers/testers.


BOJANA PEJIC:

Can you describe shortly the process of creating a good, classic board game, that still stands out from the many of the similar type?

TIMOTHY LOWELL OLINGER:

The most important thing to do is work out the mechanics of the game so that it plays the way you want. They may change with theme and platform, but they are the bones and brain of your game.


SV9ZIST:

What are your plans for any further project?

TIMOTHY LOWELL OLINGER:

I am working on a kingdoms of erden board game and another card game as well as a couple different decks of playing cards.


STARFALL1:

What are some of your favorite board game that you didn’t create but you like?

TIMOTHY LOWELL OLINGER:

The classics.


JEANRUA:

What advice for game balance and playtesting would you have for other designers?

TIMOTHY LOWELL OLINGER:

Playtest a lot with a wide variety of players and pay attention to their input. Try to make the game fun for everyone playing. 


HFZIMRAN:

If you ever get an opportunity to design a game with any other game designer in the world, who would you like to work with?

TIMOTHY LOWELL OLINGER:

Anyone really. I love working to create things with others.


HFZIMRAN:

What have you been enjoying lately – games other than your own, books, movies, television?

TIMOTHY LOWELL OLINGER:

Both versions of the Life is feudal computer game had given me lots of ideas.

Phase 10 has been a simple and quick card game that gets played often and sparks my imagination.

The King Killer Chronicles has also been an immersive read that inspires me.

The History channel Vikings series explores the major and minor struggles of both the individuals and kingdoms and how the actions of each affects the other.


AVERY GEE:

Do you see the trend of family around the table playing games fading?

TIMOTHY LOWELL OLINGER:

I believe that as long as there is an interest and market for new games, people will keep making them. Many traditions develop their own momentum, like people celebrating holidays. If those creating new games use the nostalgia/momentum to introduce new games and new kinds of games, then the momentum may be maintained. I believe it is important to have a good variety of quality games to maintain the growth of the board game community.


PATRICIA MAGNO:

What was the most complicated board game that you have ever played and what were the emotional reactions of those playing it?

TIMOTHY LOWELL OLINGER:

My brother and I used to play stratego. We enjoyed having so many possibilities and coming up with our own strategies.


JAN JAN:

What are some of the processes used when developing a game and which of these processes do you prefer and why?

TIMOTHY LOWELL OLINGER:

Play the game to see what works and what doesn't. 


LMEL717:

Who have been some of your collaborators for the game and what specific roles did they play before, during and after the game's creation?

TIMOTHY LOWELL OLINGER:

My family and friends have definitely been part of the creative process. They have given me good ideas and helped me implement them into the game. They are also my favorite people to play-test with.


LMEL717:

Why has tabletop gaming become so popular in the era of digital gaming?

TIMOTHY LOWELL OLINGER:

Being a "nerd" is accepted more than in the past. People want to take a break from electronics and spend more time with their friends face to face. There is a greater variety of table top games than ever before.


KNIGHTRIDER:

In what ways is Kickstarter an ideal mode of promoting a game and what are some of the other marketing methods you have planned for your game?

TIMOTHY LOWELL OLINGER:

Kickstarter is a good place to promote because people are looking for new and different things there. I am trying to find some game shops that would be willing to carry my game and am planning to take it to some comic cons.


KSENIA25:

Has gaming ever helped you in the dating scene, if so, how has it helped and, if not, why?

TIMOTHY LOWELL OLINGER:

I would say yes. If you can find any activity to do with another person that you both enjoy enough to do together, you will get to spend time with that person and conversation will naturally follow. You will learn things about the person that will help you to know if that person is right for you. You might even learn things about yourself. Be careful of being overly competitive. You want the other person to enjoy themselves too.


MADADAVID:

What metrics do you use to measure success and what are your recommendations on how to measure engagement?

TIMOTHY LOWELL OLINGER:

I think everyone feels like a successful project will pay for itself and pay the creator a reasonable amount for their input. I've heard that if you take all of the costs required to fulfill the goal of the project and add 1/3 to it, that is the number you want to charge for it, not much more or less. I think money is a great motivator and an excellent unit of measure when it comes to gauging engagement and success. 


YOSMARYLUNA:

Are you currently thinking of developing any new types of games, if so, can you possibly share some details regarding them, if not, why?

TIMOTHY LOWELL OLINGER:

Yes, I am working on several ideas for games. I don't have all the details nailed down yet but I want it to be easy to set up and offer different modes of play like solo, Co-OP and teams.


BOOKS.OF.JOY:

What are your main deciding factors when choosing a media strategy for a your game's platform?

TIMOTHY LOWELL OLINGER:

Cost and quality.

And which shows actual results.


MUIA:

What were your original ideals with regards to methods of play for your game and in what ways had the public surprised you in terms of alternative strategies?

TIMOTHY LOWELL OLINGER:

I have tried to give a variety of possibilities and interpretations of the rules and ways to create your own strategies. It is still too early to tell what strategies players will use that I have not thought of.


IZABELABAR:

What are the industry standard definitions between “board”, “card” and “tabletop” game genres and why is this separation necessary?

TIMOTHY LOWELL OLINGER:

I am no expert when it comes to the finer distinctions between those words and the games they define. However, I would say that it seems to me that a board game in the strictest sense requires a board. Likewise a card game, should focus primarily on cards rather than the board. The term Table-top, while technically could encompass both board and card games, it seems to refer more to the pen, paper and dice style games like Dungeons and Dragons.


NADYAWYN:

What are some of the tools used to develop CCG or card games, which of these do you consider to be the best and why?

TIMOTHY LOWELL OLINGER:

I would refer game developers to sites like Makeplayingcards.com  or Thegamecrafter.com that have more than a few options when it comes to developing a game and printing a prototype for play testing.


AMAN MAMODIA:

What are the marketing channels used for game advertising and which of these do you prefer?

TIMOTHY LOWELL OLINGER:

A few of the marketing channels I have utilized are: paid advertisements, social media posts, professional reviews, pod cast interviews and plugs, and social media promotions and contests which engage the audience and seem to have the best response.


TOSHA:

What game got you started in gaming and what is your favourite game now?

TIMOTHY LOWELL OLINGER:

The three board games that got me into board gaming was risk, monopoly, and stratego. I tend to like games that I get to play more often with less set up time. 


GEEKEEMELOGY:

What are the cost factors that a developer must consider and include in their budget when attempting to create a new game?

TIMOTHY LOWELL OLINGER:

Obviously the cost of production, which includes the art and development costs, and the printing and packaging of the game. Next a creator needs to account for shipping costs and any paid advertising or publication costs.


JQUIAMBS:

What has been your highest gaming accomplishment?

TIMOTHY LOWELL OLINGER:

So far, having created my game King of the Mountain and the few expansions for it have been the greatest accomplishments for me as a game creator.


EMMA:

What are some of the most innovative game design decisions or experiments you have seen in the field lately?

TIMOTHY LOWELL OLINGER:

I think allowing players to customize their characters and create their own content has been what engages the players and informs developers about the experiences the players want.


UCOOK:

How many people worldwide do you hope or expect will play this game?

TIMOTHY LOWELL OLINGER:

A few thousand at least.


RUTH69:

Have you been invited to any conventions where you could display the game?

TIMOTHY LOWELL OLINGER:

I have been invited to a few comic conventions to show off my game but my schedule did not permit me to attend.


BEVERLY12:

How long have you been developing this card game?

TIMOTHY LOWELL OLINGER:

I've been working on the art for about 6 years. The idea for this particular game came around two years ago.


CHARLESWRIGHT:

Do you intend, or at least hope, that one day the game will be a household name?

TIMOTHY LOWELL OLINGER:

With so many games out there vying for peoples attention, I'm hoping that this game will one day be on store shelves so that those looking for something different will be able to find it. I do hope that Kingdoms of Erden as a brand will one day become a household name among gamers and fantasy enthusiasts.


HBELL:

How much is the game going to cost once it's released?

TIMOTHY LOWELL OLINGER:
The core game will cost $12US. 


ALEXA COOPER:

How many people aside from yourself are developing the card game?

TIMOTHY LOWELL OLINGER:

My artist does all of the artwork. A few of my friends and family members are helping me play-test the game . I have used an editor on the rule book. Other than that, I am the only one working on the game.


ALLISON COHEN:

Would you consider eventually turning the card game into a video game?

TIMOTHY LOWELL OLINGER:

I think King of the Mountain would make a great Multiplayer arena type video game. A video game version could also have co-op and solo mode.


TRAVIS10:

Were you reluctant to enter the market with something brand new?

TIMOTHY LOWELL OLINGER:

Not at all. I was and still am excited about bringing something that is new and different. In a world of so many people with different interests, I was confident that some people would appreciate my contribution.


FAITH CARTER:

Did you make the art for the cards yourself, or did you hire an artist?

TIMOTHY LOWELL OLINGER:
I hired an artist from Poland. I love how the final product is a collaboration between us. I believe art can be functional or practical. Making a game franchise or playing cards seemed to be a reasonable way to sell art.


TIMOTHY WONG:

Do you plan to sell the game in any retail stores, or just online?

TIMOTHY LOWELL OLINGER:
I would very much like to sell my games and playing cards in any retail stores as well as online. 


XWOLF:

Is this card game something you've been planning for a long time?

TIMOTHY LOWELL OLINGER:
Yes. I have been working on the game design for about two years. I have been developing the character art for almost six years.


JAMIE40:

How many units of the game will be produced on the first run?

TIMOTHY LOWELL OLINGER:
2500 copies.


SBURGESS:

How many people were interested in this card game when you developed the idea?

TIMOTHY LOWELL OLINGER:

Pretty much anyone I told. 


KATHLEEN49:

Have you considered making a digital version of the card game?

TIMOTHY LOWELL OLINGER:

I would think a phone app version of the game would do well, but apps are expensive to make and must keep up with the rapidly changing technology.


YPARSONS:

How do you intend to market the game once it's completed?

TIMOTHY LOWELL OLINGER:

I am experimenting with different marketing methods and media.


PMONTGOMERY:

How many sales you will have to make for the game to be considered successful?

TIMOTHY LOWELL OLINGER:

If I can sell all of the copies I print, I will consider it to be a success.


CHRISTOPHER MUELLER:

Were there any other games that served as inspiration for this game?

TIMOTHY LOWELL OLINGER:

UNO. The game that inspired the creation of this game is called UNO.


LISAMURPHY:

How long would it take someone who is inexperienced with card games to fully learn this one?

TIMOTHY LOWELL OLINGER:

That is difficult to say. If you make an effort to read the special abilities and use them often then you will likely learn quickly and possibly be able to discover new combinations and strategies that I may not have thought of. 


LYNN93:

How will the game be packaged once its sold?

TIMOTHY LOWELL OLINGER:

If you order just the core game or the core game with the reinforcement expansion, it will come in a small plastic hinged case with custom art. If you order it with the faction expansions, it will come in a larger game box that is large enough to hold all future expansions. 


WSHELTON:

Does the game only have fantasy themes, or does it also have industrial or technological themes?

TIMOTHY LOWELL OLINGER: 

The game does have some technological fantasy as they fit into the dwarven faction. There will also be some alien technology used by a faction of space-faring giants, as well as some pre-industrial technology used by a few factions.


MARIA PARKS:

What will you do if the kickstarter doesn't meet its goal?

TIMOTHY LOWELL OLINGER:
I will print and distribute the elven faction cards along with any other merchandise ordered by backers.


POPENATHAN:

How many times have you already played the game before?

TIMOTHY LOWELL OLINGER:

A couple hundred times at least.


JANE CHERRY:

Do you plan on making any changes to the card game in the future?

TIMOTHY LOWELL OLINGER:

I plan on adding expansions that may change the game, expanding the possible strategies one may use to win.


NICOLE MCCARTY:

Are there any specific rules not mentioned in the video?

TIMOTHY LOWELL OLINGER:

The video only introduces the game. There are more rules to be found in the rule booklet and each card has a special ability not necessarily mentioned in the rule book.


JERRY CHAVEZ:

Have you previously worked on a card game like this before?

TIMOTHY LOWELL OLINGER:

I am working on other card games and have made other card games but not anything that has been published until now.


THOMAS24:

Have you been in contact with other players in the industry while developing this game?

TIMOTHY LOWELL OLINGER:

Yes. Some other players have given me reviews and some input on the game before, during and after development of this game.


WILLIAM YOUNG:

If the game does not succeed, will you continue to develop this game or begin work on a new one?

TIMOTHY LOWELL OLINGER:
Yes. I will continue to develop this game until it is successful and I am also developing other products.


ROBERT WALKER:

Would you say that the game has a great deal of depth?

TIMOTHY LOWELL OLINGER:

I think the depth you will find in this game is not necessarily apparent. There is some possibly hidden strategy, and I wanted to give each character abilities that correspond to the class of their avatar, but the story behind these characters isn't really revealed in this game.


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